![]() ![]() Once alone, they gaze in to each other's eyes and fall in love, with hearts appearing all around them. Blinky chases her off to the left, while Jr. Act III - They Escape: Blinky moves from one bush to the another, startling Yum-Yum into releasing the balloon. ![]() This intermission is played after Round 3. Excited to see her, he meets her on a bridge and hands her the balloon, when we catch a glimpse of Blinky lurking behind a bush. can't get the enchanting young ghost out of his mind, so he proceeds to bring a balloon to her as a gift the next day. This intermission is played after Round 1. Pac-Man, keeping a watchful eye over her child, sees the commotion from her window and runs out to the yard to eat a Power Pill and chase both ghosts away while Jr. Blinky, hiding in the shadows, comes out from hiding to catch Jr. He spots Yum-Yum beyond the fence in his yard and goes outside to meet her. Pac-Man's story tells of the blossoming love between Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. As with previous "Pac-Man" games, intermissions are featured between certain levels. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. Any mutated dots in the maze will disappear if the player loses a life. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. This time, the mazes have no exit tunnels through which players can make an escape. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. Pac-Man features the character of Pac-Man's son. One of many sequels to the legendary "Pac-Man", Jr. Mace: The Dark Age (boot ROM 1.0ce, HDD 1.Arcade Video game published 40 years ago: Jr. Lode Runner IV - Teikoku Karano Dasshutsu (Japan) Lode Runner II - The Bungeling Strikes Back Space Invaders Part II (Taito, bigger ROMs) Indiana Jones and the Temple of Doom (set 1)Īrcade Arcade Arcade Arcade Arcade Arcade Arcade Compilation Custom Custom GP Rider (World, FD1094 317-0163) (Twin setup)Īrcade Arcade Arcade Arcade Arcade Arcade Arcade Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console Handheld_Console View view 2 view 3 view 4 view 5 view 6 view 7 View view 2 view 3 view 4 view 5 view 6 view 7 view 8Īrcade Arcade Compilation Compilation Compilation Other Other Custom View view 2 view 3 view 4 view 5 view 6 view 7 view 8 view 9 view 10Īrcade Arcade Arcade Compilation Compilation Compilation Other Other Custom Custom Download Artwork Fileġ9XX: The War Against Destiny (Euro 960104)Īir Buster: Trouble Specialty Raid Unit (World)Īlien Syndrome (set 4, System 16B, unprotected) TABLE FILTER ◾ You can filter by Art Type or Category ◾ You can filter by letter for Set or Game NameįOUND 1485 artwork files. TABLE SORT ◾ DEFAULT sort by Most Recent + Set Name ◾ Click ALL on Game Name filter to sort that ◾ Click ALL on any other to sort by Set Name ◾ Click DateStamp to go back to DEFAULT ![]()
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